Rig your 3D scan created by photogrammetry or a depth sensor. Use your own rig or skeletal hierarchy.
Animate your character using your own motions or in your game engine.
Use the autorigger in batch mode for automatic processing of rigged characters without any human intervention.
Export your rigged character to use in any modern game engine, such as Unity or Unreal.
Deploy the rigged characters on social media, V/R, A/R, games, virtual try-on and many more.
Run the autorigger on your local machine or in the cloud.
You can create any input rig that you like and the autorigger will output a rigged character to your specification.
No, we are not automatically rigging the face with blendshapes, although that is an awesome idea…
Yes! The reshaped models (fatter, thinner, taller, etc.) can all be exported as morph targets/blendshapes of the original mesh.
The same topology that you input. If, for example, you input a 200k vertex model, our software will output a 200k vertex rigged model.
Yes, we can arrange for an Enterprise license that allows you to put the software anywhere that you want it.
Yes, but the software does not provide a clothing simulator. However, the models are compatible with game engines or other 3D simulators that have clothing engines.
We apply a statistical model against your rigged character and modify the mesh according to real human data. This allows you to visualize what that person would look like under differing conditions (fatter, thinner, more muscular, etc.)
Yes, with our Enterprise license.